Category Archives: 2. rules & constraints

Top 5 upcoming games 2010


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Game Design for Social Networks

Social Network Games involve the following: symbolic physicality inherent sociability spontaneity asynchronicity As a quick takeaway, here is a framework of design drivers in visual format: Asynchronicity permeates play in social networks: Play takes place in turns, or in individual … Continue reading

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Design and the Play Instinct

Rand, P, 1965 Design and the Play Instinct, in Education of Vision, ed. Gyorgy Kepes (George Braziller. 1965) (pp154-173) rand-play.pdf Who is Paul Rand? Check out his famous IBM, eye B M, UPS, ABC logos

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